Deception Games

One Night Revolution

One Night Revolution is a super fast game of secret identities for 3 to 10 players that combines all the deductive and chaotically fun elements of the One Night Ultimate Werewolf series with structured game play of The Resistance. The result is a very addictive game that is easy to learn and will be played over and over again.

Tortuga 1667

Tortuga 1667 is a pirate game of mutiny, plunder, and deceit for 2-9 players. Each player holds a secret loyalty to the British or French and is trying to have the most treasure in their team's holds before the Spanish Armada arrives. Use vote cards to attack the galleon for treasure, mutiny against selfish captains, or brawl against your fellow pirates. Reveal event cards such as the Letter of Marque, Black Spot, or Albatross to maroon your enemies and to help your friends. But be careful about who you decide to help - not all pirates claiming to share your loyalty can be trusted.

Mayday Mayday

In Mayday!Mayday! All players are flight crewmembers aboard flight LK-886, on which the pilot has suddenly died. A heart attack? Poison? Murder? The copilot must now take the lead, but other crewmembers distrust him. The crew believes there are infiltrators amongst them. But who? A skirmish occurs. Will all infiltrators get exposed?

Ponzi Scheme

Based on the textbook example of financial scams, "ponzi scheme" is the term used to describe the technique Charles ponzi employed in 1919 to operate one of the most notorious financial frauds in history. In the game ponzi scheme, players are scammers trying to trick investors into funding fraudulent investments with the promise of extremely high returns. You need elaborate trading skills to keep your operation afloat as long as possible, and as time goes on the dividends you need to pay every turn will only pile higher and higher! when someone declares bankruptcy, the remaining fraudster who forged the biggest shell Corporation wins the game!

Secret Hitler

Secret Hitler is a social deduction game for 5–10 people about finding and stopping the Secret Hitler.

The majority of players are liberals. If they can learn to trust each other, they have enough votes to control the table and win the game. But some players are fascists.

They will say whatever it takes to get elected, enact their agenda, and blame others for the fallout. The liberals must work together to discover the truth before the fascists install their cold-blooded leader and win the game.

The resistance

The Resistance pits a small group of resistance fighters against a powerful and corrupt government. The resistance has launched a series of bold and daring missions to bring the government to its knees. Unfortunately spies have infiltrated the resistance ranks, ready to sabotage the carefully crafted plans. Even a single spy can take down a resistance mission team, choose your teams carefully or forever lose your chance for freedom. The Resistance artfully balances pure deduction elements with the social elements into a game that creates the adrenaline filled moments of high stakes pokerin a full interactive and social event.

Resistance Hostile Intent

An expansion to the Resistance Universe that adds fun new ways to play Resistance!, Hunter Module: Both the resistance and spies must identify a specific individual among the opposing to win., Reverser Module: Reversers have the ability to change the results of any mission., Inquisitor Module: Ability to look at the affiliation of another player.

Resistance Hidden Agenda

An expansion to the Resistance Universe that adds fun new ways to play Resistance!, Assassin Module: The Resistance Avalon roles ported to the Resistance Universe, Defector Module: Players can switch allegiances during the game., Trapper Module: Bigger mission teams.

Avalon

The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.

Coup

In the not too distant future, the government is run for profit by a new “royal class” of multi-national CEOs. Their greed and absolute control of the economy has reduced all but a privileged few to lives of poverty and desperation.Out of the oppressed masses rose The Resistance, an underground organization focused on overthrowing these powerful rulers. The valiant efforts of The Resistance have created discord, intrigue and weakness in the political courts of the noveau royal, bringing the government to brink of collapse. But for you, a powerful government official, this is your opportunity to manipulate, bribe and bluff your way into absolute power.
To be successful, you must destroy the influence of your rivals and drive them into exile. In these turbulent times there is only room for one to survive.

Coup reformation

Driven by their successes, the Resistance has gained popular support and entire regions are in open rebellion. In a desperate attempt to stay in control, some government leaders are publicly supporting the reforms demanded by the resistance. But allegiances are constantly shifting, and can be bought for the right price. The opportunity for intrigue and bluff has never been greater. The cost of failure couldn't be higher. Even with the reformation, only one can survive.

Citadels

Experience an immensely popular city-building card game in its original form! Citadels Classic brings you Bruno Faidutti’s game of card drafting and intrigue as it was first published by Fantasy Flight Games in 2002, with the characters as they were first visualized by Julien Delval. Featuring easy-to-learn rules and engaging social interactions, Citadels Classic is a perfect entry-level game for younger or less experienced gamers. This edition is both portable and affordable, enabling you to create the medieval cities of your dreams anywhere you want.

Mascarade

Attend a Mascarade of the renaissance and try to discover the identity of your opponents. Who is telling the truth? Who is bluffing? Reveal the truth all while hiding your own true identity. The goal of the game is for players to gain the most gold pieces that they will amass either by telling the truth, or alternatively, bluffing. Players each receive a Character card, that they will switch, or not, with their opponents throughout the game play. At each turn, players have the option to either announce who there are and therefore are able to activate the power of the Character, as long as none of the other players challenge them; to secretly look at their card; or to swap their card with another player.

Nanuk

Winter is coming. The doomsayers are sure your hunt will fail. Can you prove them wrong? In Nanuk, players are hunters of the frozen north. Each player in turn will boast of his prowess, telling how long he can stay on the hunt and how much he will bring back. Your fellow hunters can support you, but if you boast too much, they may turn against you, dooming your hunt. Beware the great polar bear... for he can end any hunt in failure. If you find an inuksuk, it will protect you – once. If the hunt is successful, the hunters all share the animals collected, including the doomer’s ante! But if the hunt fails, the doomers reap the rewards.

Spyfall

Walk a mile in the shoes of a spy! Or was it a kilometer in clogs? SPYFALL is an easy-to-learn card game of bluffing, probing questions, clever answers, and suspicion. At the start of each round, players receive a secret card letting them know where they are - a casino, space station, pirate ship, circus, (30 unique locations!) - except that one player receives the SPY card instead of the location. The Spy doesn't know where he is, but wins the round if he can figure it out before he blows his cover! Players then start asking each other questions during the intense 8-minute rounds. Non-Spy players want to ask questions and give answers that prove to the other players that they know where they are. But watch out! If your questions and answers are too specific, the Spy will easily guess the location and win, so you need to practice a bit of subtlety. But if your questions and answers are too generic, you might be accused of being the Spy. The Spy will also sometimes be asked questions (just like any other player would) and have to come up with questions of his own, without knowing anything about where he is! If you listened carefully to the other players, you'll be able to come up with a plausible question or answer. hopefully.

Hol's der geier

A quick bidding and bluffing game; however, unlike many card games, this is a game of skill and steely nerves.

Werewolf

Can you find the werewolves before it’s too late? The tiny hamlet of Millers Hollow is beset by monstrous enemies hidden in their midst. Organize the townsfolk and uncover the evil in disguise, so that you can kill the beasts before they claim the entire town, and bring eternal silence to the town forever. Werewolves of Miller's Hollow is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role - Werewolf, Ordinary Townsfolk, or special character such as The Sheriff, The Hunter, the Witch, the Little Girl, The Fortune Teller and so on... This Murder Mystery Game is perfect for any game night.

Bang Dice

Unmask and defeat your enemies, keep up with the Indians and challenge your fate to bring your team to the victory! Fast and exciting game play - Based on the BANG! Game System. A very successful game line, with fans all over the world!

Bang

Since the beginning, the Outlaws hunt the Sheriff, the Sheriff hunts the Outlaws. The Renegade plots in secret, ready to take one side or the other. But who are the merciless Outlaws, willing to gun him down? To find out you have to draw, (Your cards, that is,) Now the Sheriff has decided to settle things once and for all in his own way. He has written a name on a single bullet. That name is... BANG

Love letter

In the wake of the queen's arrest, all the eligible young men of Tempest (and many not so young) seek to woo Princess Aneette. Unfortunately, she has locked herself in the palace, and everyone must rely on those within the palace to bring their romantic letters to her. Will yours reached her first? Love Letter is a game of risk, deduction, and luck, for 2-4 players. Get your love letter into Princess Annette's hands while keeping other players' letters away. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long and your letter may be tossed in the fire! Japanese game designer Seiji Kanai features only 16 cards but hours of fun!

Stone soup

Stone Soup Game manufactured by Gamewright, Inc. "Soups On! Follow the sequence and take turns adding food cards to the pot. First potatoes, then tomatoes, and so on. Out of the right ingredient? Pass your turn with the dash-of-salt card or dare to bluff. You'll have to sneak to get rid of your stone cards - slip one into the pot and double your risk. Be the first to play all your cards and win. When the game is over, follow Sally's Stoneless Stone Soup recipe to cook up a real pot of soup!"

Shadow Hunters

Identify! You are a Shadow, a creature of the night, or a Hunter, a human whose job is to destroy supernatural creatures, or a civilian, a normal human just caught in the middle of this ancient battle. But your identity remains secret until someone outs you through your actions and through Hermit cards or you reveal yourself to use your special ability. The key to victory is to identify your allies and enemies early. Survival! Once your identity is revealed, your enemies will attack without impunity using their special abilities like Demolish, Teleport, and Suck Blood or equipment cards such as the Rusty Broad Ax or Fortune Brooch. This ancient battle comes to a head and only one group will stand victorious ? or a civilian, in the right circumstances, might claim victory. Good game for a large group of players.

Are you a Traitor?

It's the moment of truth in your quest to destroy the Evil Magic Key that is coveted by two Wizards: An Evil Wizard who wants to possess its powers, and a Good Wizard who wants to destroy it. The Evil Wizard has disguised himself to look just like the Good Wizard, so who do you give the Key to? Choose quickly, one of your trusted guards is secretly a Traitor! Luck determines your path, but your cunning determines the outcome. The first player to collect 10 treasure points wins!

You're Bluffing

Classic bidding and bluffing game. The deck consists of sets of farm animals, 4 cards per animal. Players auction off the top animal of the deck, or try to complete their set by trading with another player. Highest bid wins, but auctioneer always has the choice to buy the animal for the same price as the highest bid. Trading is a blind bidding system: both players place their bid face down on the table and reveal them simultaneously to each other. High bidder gets the other player's animal. Both players swap their bid. It's best to bid just a little bit more than your opponent, but just how much did he bid?

Vegas Showdown

You and a few of your millionaire friends have invested in a plot of land in the heart of Las Vegas. Each of you has one year to plan and build a luxury hotel casino on the site. Just to make things interesting, you have put a little wager on your venture -- when the doors open, the builder of the most famous hotel casino wins ownership of the entire block.

The 3 Commandments

The players are novices of different religions, trying to collect as much good karma as possible. They take turns being the high priestess, who is the only one who knows the basics of her religion. Maybe treating the high priestess in a certain way is advantageous or perhaps the way you handle artefacts is important. Each religion has its own rules. During the ritual, the novices take turns in trying to act appropriately to get karma. The high priestess tries to win over one especially zealous novice, because this will earn her extra karma. The player with the most karma will win.

Incan Gold

Incan Gold (co-designed by Alan R. Moon, designer of Ticket to Ride) is a quick, fun game of bluff and daring in which explorers push their luck while exploring an old Incan temple in search of gold and treasure. In each round, you decide whether to delve deeper into the temple, adding to your riches, or escape with the share you've acquired so far. Every time an explorer braves new territory, more gems and dangers appear. Giant spiders, mummies and fire can cause you to lose everything. Is it worth the risk? You decide. But if you leave, those who remain in the temple may acquire a bigger share of each stash of jewels yet to be found

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